Built a three js multiplayer counter strike with Codex 5.3 in two days, played with friends - Use Colyseus networking engine + collisions - Physics engine w accurate projectiles - Physically based sky (takram atmos) - Physically based materials (aniso, dispersion etc) - Soft body collisions, water, cloth, instancing sims - Bloom, SSAO/HBAO (opt), SSGI, motion blur, DOF - Explosions and procedural destruction - Spatial sounds and music (incl procedural too) - Procedural level creation (llm+kitbash+bot/navmesh+latest papers on the subject) - Custom game editor w Codex cli built in and more... Codex 5.3 built everything, including the game editor itself and custom tooling. I just started from a boilerplate three js FPS called "notstrike" I am not a dev

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