Some hot takes:
Crypto’s Trojan horse isn’t just banks, stablecoins, or RWAs.
It’s games.
The average gamer spends roughly $10–30/month across categories (higher in North America: ~$25–70/mo).
PC storefronts (Steam/Epic) are more “lumpy” (big sales, full-game buys), while subscriptions and gacha are recurring.
Integrating crypto into traditional rails will mostly run into regulatory approvals, slow, heavy, and limiting.
In games, it’s a different story.
Many crypto natives are digital-first, raised in gaming’s golden era, and most digital products already run on gamified mechanics.
In-game spending isn’t a novelty. It’s the default for it's users.

And if you think the gacha game industry is just mid, all cash grab fan service, take a look at the monthly numbers.
Whatever they’re doing, it’s working.
via @grok

for real??
From Twitter
Disclaimer: The content above is only the author's opinion which does not represent any position of Followin, and is not intended as, and shall not be understood or construed as, investment advice from Followin.
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