The Rug Game: The winner takes all, a "survival game" with burning at its core - PANews

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PANews
01-11
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Original text: " The Rug Game: The Last Elimination, Winner Takes All "Survival Game""

Author: Cookie, Rhythm BlockBeats

On January 7, a new Token game called "The Rug Game" appeared on the market and quickly attracted market attention. The Token system of the game is composed of Governance Token $TRG and 10 Game Tokens $T, $H, $E, $R, $U, $G, $G*, $A, $M, $E* . Currently, the governance token $TRG has not yet been launched. Among the ten game tokens, $T has the best performance in the market. From the bottom of the market start to the highest price in history, the cumulative increase has exceeded 4000%. Currently, the price of $T has dropped slightly, with a market capitalization of about $443,000 and a 24-hour trading volume of nearly $148,000.

The Rug Game: The winner takes all, a "survival game" with burning at its core

The smallest market value and 24-hour trading volume is $G*, the current market value is about 37,000 US dollars, and the 24-hour trading volume is about 18,300 US dollars. Despite being the weakest of the 10 gaming tokens, the increase in $G* is still amazing, exceeding 2000%.

So, what kind of background does "The Rug Game" have, and what is its game mechanism like? (Risk warning: BlockBeats reminds users that the security of this project is unknown and the price of related tokens fluctuates greatly. Participating users need to understand the game mode in detail and participate carefully.)

Background - closely related to CultDAO

Although the CultDAO official did not indicate that The Rug Game is a project launched by them, but before the project was officially launched on January 2, @SkyWalker64007 had already discovered the relationship between the contract deployment address of The Rug Game and the related address of CultDAO:

The Rug Game: The winner takes all, a "survival game" with burning at its core

 Image credit: @SkyWalker64007

From the perspective of game mechanics, one of the main purposes of The Rug Game is to burn $CULT. Since the project was launched, $CULT worth about $43,000 has been burned, and the highest increase of $CULT has exceeded 80%.

The Rug Game: The winner takes all, a "survival game" with burning at its core

 $CULT burn (Image credit: @DudeShib) 

The Rug Game: The winner takes all, a "survival game" with burning at its core

 $CULT Price Trend

Next, let's take a look at the mechanism of this Token game.

Game Mechanism - "Survival Game" where the last place is eliminated and the winner takes all

The game will start 30 days after the game Token goes online. The reason for saying this is because every 30-60 days there will be a "bottom elimination" - the liquidity pool of the game token with the lowest score will be automatically withdrawn, which is called "Rug" in the game. Players cannot know the exact date of "Rug" occurrence. The first "Rug" may occur on the 30th day after the game Token goes online, or it may be later. Therefore, the closer each round runs to 30 days, the fluctuation is expected to increase. more intense.

This "Rug" game token will be the one with the lowest score. The current score is as follows ( click here to view the real-time score ):

The Rug Game: The winner takes all, a "survival game" with burning at its core

 It can be seen that currently the game token with the highest score is $T, and the lowest is $G*. The "GAMEOVER" column shows that the $G* with the lowest score will be "Rug", but as the score changes, the display will change accordingly

Scores are tied to two factors, which means there are two ways to score.

1. The game Token with higher trading volume will get more points. This requires the communities of different game Tokens to promote as much as possible to attract new players to join their respective camps.

2. Burn CultDAO's Token $CULT or $TRG on The Rug Game official website to "bribe" The Rug Game DAO. Players can choose the beneficiary camp of "bribe", and the amount of burning $CULT or $TRG * 1.5 will be included in the score of the corresponding camp. For example, $A of one of the game Tokens has 90 points, and a player burns 20 $TRG and chooses to include the points in $A, then the score of $A will change to 120 points.

50% of the received "bribe" amount will be allocated to pledgers of $CULT or $TRG according to the type of Token, and the other 50% will be destroyed.

Every time a "Rug" occurs (that is, the game token with the lowest score is automatically withdrawn from the pool), $TRG stakers and game token holders with the highest score will be rewarded:

1. $TRG Rewards for pledgers: The remaining ETH in the automatically withdrawn pool will be used to automatically repurchase $TRG, and the repurchased $TRG will be distributed to The Rug Game DAO and $TRG pledgers , the distribution ratio is unknown. $TRG will be held by $dCULT ($CULT Pledge Token) and $uRVLT ($RVLT Pledge Token. $RVLT is the Token in the CultDAO ecosystem) holding any of the 10 game tokens (only 1 is enough) to airdrop.

2. Rewards for game token holders with the highest score: After the "Rug" occurs, the game token holders with the highest score will "winner takes all" and receive the transaction tax accumulated by all other game tokens. The distribution ratio is unknown .

All game tokens have a 4% transaction tax:

1. (The portion obtained by the game token holder with the highest score) 1% is stored in the corresponding contract with ETH

2. 1% buy and burn $CULT

3. 1% buy and burn $TRG

4. 1% into a black hole

The game logic of this mechanism is generally self-consistent, but it also has two shortcomings:

1. The round period is long. This type of Token game has a strong "attention economy" attribute, and "maintaining the heat" is very important. 30-60 days round cycle, 10 game tokens, the shortest total game cycle will reach 30 * 9 = 270 days, which is not conducive to the maintenance of "attention". If there is no good strategy to maintain popularity, game rewards (transaction tax) will also be reduced accordingly, which in turn will affect the vitality of the project and fall into an endless loop.

2. "The weak will always be weak". It is not easy for the game Token community with a lower score to attract more people to chase points, and it has to rely more on gathering existing community strength to "bribe" self-help. But the community needs to be built, and it takes a long time to form a consensus. Will someone come out to provoke the important task of community building? If not, it is easy to fall into the "Prisoner's Dilemma" - although everyone's joint efforts to "bribe" may be able to save this game Token, but "join if you can't beat it" to buy the strongest game Token, will it be more beneficial to me? In addition, the official did not say that the points will be reset every time "Rug" occurs. If it is indeed not reset, it will definitely make the situation of "the weak are always weak" worse.

epilogue

The Rug Game has stated their purpose of launching this game quite straightforwardly on the official Twitter - to burn $CULT. After that, they will start another game on the Modulus chain and burn $RVLT (Modulus is a new ZK chain developed by CultDAO, and $RVLT will be the first Token above).

The Rug Game: The winner takes all, a "survival game" with burning at its core

The deep connection between The Rug Game and CultDAO has also resulted in the diversification of the project's investment strategy. Among the players who are optimistic about the project, there are some aggressive players who directly buy the strongest game token $T, and some conservative players who buy $CULT. We need to continue to observe how strong the new vitality injected into CultDAO by The Rug Game will be.

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Disclaimer: The content above is only the author's opinion which does not represent any position of Followin, and is not intended as, and shall not be understood or construed as, investment advice from Followin.
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