So @calilyliu is 100% correct.
I got into this space because I wanted to trade/sell/rent assets I no longer needed in one game for assets in another.
But this business model is fundamentally antithetical to how game companies operate.
Game studios make money selling you items, subscriptions, battle passes, etc. Every asset rented p2p for a neutral currency is a sale the studio didn't make.
The fix for this was NFT royalties, giving studios residual income on every secondary sale so they'd actually benefit from player-to-player markets.
But then the marketplaces killed it. @blur_io drove creator royalties to zero to win trading volume. @MagicEden followed. The one mechanism that could've aligned player freedom with studio revenue got sacrificed in a race to the bottom.
So now you're asking game companies to build infrastructure that cannibalizes their own storefront with nothing in return.
No F2P studio is signing up for that.
She's right. Blockchain gaming the way we want it will never work the way we want it too because of the economics around gaming and centralized marketplaces.
twitter.com/ArtSabintsev/statu...