MATR1X FIRE Bounty Chest Mechanism & Unboxing Guide

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MATR1X
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In the MATR1X FIRE S2 season, we have introduced a brand new reward box opening mechanism, incorporating the Bonding Curve into the opening system. Through the clever combination of $FIRE tokens, Asset Score, and the Bonding Curve pricing mechanism, players can not only experience the excitement and surprise of opening the boxes, but also choose the best strategy through the recycling mechanism and dynamic price changes.

In the following, this article will help you understand the operating principles, pricing formulas, and future adjustment directions of this new mechanism. By mastering these information in depth, you will be more confident in maneuvering in the game and easily controlling the infinite possibilities of the reward boxes!

System Overview

Each season, the reward system produces new season reward boxes. Opening the reward boxes can obtain weapon skins of different qualities and characteristics, and these skins are Non-Fungible Token (NFT) assets that can be traded within the game.

Starting from the S2 season, we have launched a brand new reward box mechanism:

  • Each season's reward box has an independent "Total $FIRE - Asset Score" joint curve
  • The change in the total Asset Score of the weapon skins produced by the reward box will affect the opening price of that reward box;
  • The system will recycle the highest two levels of weapons opened from the box, and the change in the total Asset Score will also affect the price at which the system recycles the weapons.

🛠 Detailed Explanation of the Reward Box Opening Mechanism

Detailed Mechanism Description

Matr1xFire will launch a brand new reward box for each season, and the reward boxes can only be obtained through the reward system; each season's reward box opening will produce season-specific weapon skins.

Opening the reward box requires consuming $FIRE tokens and a reward key; at the same time, the system will recycle the epic and legendary quality gun-type weapons in the box, and after the recycling, exchange points will be obtained, which can be exchanged for $FIRE tokens on the matr1x platform.

Joint Curve of Opening Price and Recycling Price

Each season's reward box has a corresponding Asset Score value, which is determined by the Asset Score of the weapon skins produced by the season's box. The Asset Score of the reward box determines the current opening and recycling prices.

The $FIRE consumption for opening the reward box and the recycling price are dynamically adjusted through a "Total $FIRE - Asset Score" joint curve.

The curve formula is y = a - b/(c+x), and its shape is as shown in the figure:

Where:

  • The x-axis represents the $FIRE amount
  • Each time a reward box is opened, the x value increases; the increase is the $FIRE consumed for the opening
  • Each time a weapon is recycled, the x value decreases; the decrease is the exchange points obtained from the weapon recycling
  • The y-axis represents the total Asset Score corresponding to the reward box
  • Each time a weapon skin is produced from the opening, the total Asset Score increases
  • Each time a weapon is recycled, the total Asset Score decreases

Asset Score Calculation Rules

The gun-type weapons in the box will have an Asset Score (since the same melee weapon can be obtained from multiple reward boxes, the melee weapons are not counted for the Asset Score)

The formula for calculating the Asset Score of a single item is as follows:

AssetScore = Quality Coefficient * Wear Coefficient * Counter Coefficient

Where:

The wear degree interval of different quality weapon skins varies slightly. The wear degree of each skin is uniformly distributed within its corresponding interval.

The wear degree intervals corresponding to different qualities are as follows:

Price Calculation Rules

Opening Price Calculation

Each time a new weapon skin is produced from the opening, it will cause the Asset Score of the reward box to rise. According to the joint curve, as the Asset Score rises, the system's position on the joint curve moves from point1 to point2, as shown in the figure:

Where dy is the increase in Asset Score, and dx is the $FIRE consumed for the opening

Recycling Price Calculation

Each time a weapon skin is recycled, it will cause the Asset Score of the reward box to decrease. According to the joint curve, as the Asset Score decreases, the system's position on the joint curve moves from point2 to point1, as shown in the figure:

Where dy is the decrease in Asset Score, and dx is the exchange points obtained from the recycling (here, the exchange points and $FIRE are calculated at a 1:1 ratio)

Parameter Disclosure

The joint curve parameters for the S2 season are as follows:

  • a=571265.135
  • b=1.41388E+11
  • c=247500
  • Expected opening E = 3.462191957

Future System Balancing Handling

In order to maintain the long-term balance of the system, the joint curve will be dynamically adjusted in the following two dimensions (Note: The parameters for the S2 season will remain unchanged):

Adjustment at the start of a new season:

At the beginning of each new season, the system will optimize the joint curve parameters for the new season based on the operation data of the previous season, mainly considering:

  • The box computing power data of the previous season
  • The box opening quantity data of the previous season

Adjustment during the season:

When a significant growth in box computing power and opening quantity occurs in a certain season, the system will trigger the curve replacement mechanism, and replace the original curve with a new joint curve at a specific Asset Score position.

The replacement of the old and new curves must meet two smooth transition conditions:

Curve continuity: At the replacement point, the function values of the old and new curves are equal

Slope continuity: At the replacement point, the first-order derivatives of the old and new curves are equal

This dual adjustment mechanism can:

  • Ensure the system's rapid response to market changes
  • Avoid drastic price fluctuations during curve replacement
  • Maintain the long-term sustainability of the system

Other instructions

  • The reward treasure chests from Season 2 and beyond will activate a new mechanism, with a dynamic $FIRE consumption value and a recycling mechanism; the reward treasure chests from Season 1 will remain unchanged, maintaining a fixed $FIRE consumption and cannot be recycled.
  • All the weapons produced by the reward treasure chests are synthesized in a single synthesis pool; the weapon synthesis behavior will not change the asset score value corresponding to the reward treasure chest
  • The epic and legendary weapon skins synthesized can also be recycled
  • Since the opening and weapon recycling are synchronized across the entire server, the displayed price may differ from the actual price, and the transaction will be executed as long as the price does not exceed the slippage ratio.
  • Weapon skin recycling is irreversible, please carefully confirm before operation

Reward Treasure Chest Opening Mechanism Operation Guide

Opening - How to view the "Opening & Recycling Price" in the game

Step 1: In the game lobby, select the weapon box and click to enter.

Step 2: On the weapon box interface, click "Price Trend" to view the "Opening & Recycling Price".

Step 3: On the Opening & Recycling Price interface, select different reward treasure chests to display the corresponding price trend chart

  1. Opening price trend chart
  2. Skin recycling price trend chart

Recycling: How to recycle weapon skins

1. Go to the in-game marketplace, in the "My-Inventory" section, items that can be recycled will have "Recycle, List" two buttons.

2. Click Recycle to recycle the weapon skin into "Redeem Points", which can be exchanged for $FIRE at a certain ratio on the official website (currently only applicable to S2 reward treasure chests)

Reward Treasure Chest Weapon Recycling Token Exchange

MATR1X official website redemption entrance: In the Launcher left navigation bar, select Matr1x Fire, enter the Matr1x Fire page and select "Weapon Recycling".

Click this link to directly enter the redemption page: https://matr1x.io/launcher/games/matr1x-fire/weapon-recycle

After weapon skin recycling, you will receive "Redeem Points", which can be exchanged for $FIRE according to the exchange rate. After the operation, the $FIRE to be claimed will be fully retrieved to the Matr1x asset account.

  • "Redeem Point" is the exchange credit obtained after weapon recycling in the Matr1x Fire game, used to exchange $FIRE.
  • "Available $FIRE to Claim" is the amount of $FIRE that can be claimed based on the exchange credit and exchange rate.
  • Formula: Available $FIRE to Claim = Redeem Point * Exchange Rate

Weapon Recycling Record\FIRE Withdrawal Record

Click "My Recycle Records" to view your weapon recycling record and FIRE withdrawal record.

Reward Treasure Chest Opening Mechanism Data Query

Opening Information Dashboard

As shown in the figure below, after selecting the season's reward treasure chest, you can view the overall opening situation of the selected treasure chest, as well as the relevant information on weapon recycling. Specific information is as follows:

Current Opening Count: Current treasure chest opening count;

Current Asset Score: The total Asset Score of the weapon skins opened from the current treasure chest;

Matr1x Fire official weapon skin recycling list (the official only recycles "Epic" and "Legendary" quality skins)

Highest recycling price: the price of the least worn skin

Lowest recycling price: the price of the most worn skin

The latest opening records are displayed on the right side

Opening Price Trend Chart

The figure below will show the trend of changes in the FIRE consumption for opening over the selected time period. (The figure below is a schematic diagram, and the actual chart will be based on the actual values after the system is running)

Weapon Recycling Price Trend Chart

The figure below will show the trend of changes in the Redeem Point amount obtained per unit of Asset Score over the selected time period. (The figure below is a schematic diagram, and the actual chart will be based on the actual values after the system is running)

Treasure Chest Weapon Skin Recycling Record

Click "Recycle Records" to display the detailed recycling records of all weapons in the current treasure chest.

Current Recycle Count: The total number of weapons recycled from the current treasure chest;

Recycle Asset Score: The total Asset Score of the weapon skins recycled from the current treasure chest;

Redeem Point: The total Redeem Points obtained from the recycling of weapons in the current treasure chest.

In the new S2 reward treasure chest mechanism, by reasonably utilizing the opening and recycling strategies, you can not only increase the value of the loot, but also adjust your decisions according to market changes and find the most advantageous position in the constantly changing Bonding Curve.

At the same time, each new season will bring new parameter optimizations and dynamic adjustments, providing richer and more diverse gameplay depth.

Wish you a wonderful journey of opening the S2 reward treasure chests, creating your own surprises, strategies and glory!

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Disclaimer: The content above is only the author's opinion which does not represent any position of Followin, and is not intended as, and shall not be understood or construed as, investment advice from Followin.
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