Author: @nickwh8te; Translated by: Plain Blockchain
It takes a long time to promote a new technology and achieve mass adoption. For example, in the United States, it took 78 years for car penetration to reach 92%, 48 years for household electricity penetration to reach 100%, and 26 years for the Internet penetration to reach 88%.
Although the concepts of blockchain technology and cryptocurrency have successfully penetrated into the global public consciousness, most people have never actually used cryptocurrency services. In addition to the technical barriers, the existing infrastructure cannot support its large-scale application.
Celestia expressed his views on X. He believes that there are three types of applications that are most optimistic about promoting the initial large-scale adoption of cryptocurrencies, and made relevant analysis:
Stablecoins
game
social contact
1. Stablecoins
There is a huge and underserved global demand for dollars, and stablecoin payments are already better than bank transfers, will soon surpass Venmo (a popular mobile payment app used primarily in the United States), and may eventually even surpass credit cards.
2. Games
If you can crack the code of building a game that is both fun and has built-in economic incentives backed by cryptocurrency, it can be incredibly fun and addictive. Just 3% of the 3 billion gamers in the world would be 100 million users.
3. Social
Social applications are naturally contagious, and cryptocurrency-based incentives may be the key to solving the problem of launching new social networks. People seem to be eager to find alternatives to Web2 social networks, and the market is ready.
The killer app will probably be a combination of two or more of the above. Regardless, I think we are only a few years away from the first truly breakthrough use case for cryptocurrency.





