Followin exclusive interview with MATR1X CEO Saku: Why the upcoming TGE's MAX is the core "value capture" of the ecosystem.

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On August 5, Web3 Gaming project MATR1X will hold TGE. What is the future plan for MATR1X? What is the value of MAX?

In response to several issues of concern to the community, Followin had an exclusive conversation with MATR1X CEO Saku at X, and tens of thousands of listeners learned about the latest developments of MATR1X at Space. The following content is a condensed version of the X Space live broadcast, translated by AI and edited by Followin.

For more details, please jump to X to listen to the wonderful conversation: Followin talks with Saku

Followin’s detailed report on MATR1X: “ One article sorts out the value of the phenomenal blockchain game Matr1x governance token MAX?

Followin: Please introduce yourself first. How do you position Matr1x as a project?

Saku:

I entered the game industry in 2012 and have been engaged in game development and operation, including many large-scale games. I have made 45 small games. Basically, each game has more than one million DAU. I came into contact with Bitcoin through Bitcoin China in 2013, and then participated in ICO, DeFi summer, NFT, GameFi, etc. I have a great passion for both the game and the crypto industry.

It has been almost three years since the MATR1X project was launched. From the end of the last bull market to today, we have experienced the entire bear market. Our early community members have gone through a long cycle with us.

In the Web3 game industry, there are many problems and challenges. MATR1X's entire philosophy and what we want to do have actually changed a lot. But one thing has not changed, that is, we want to accelerate the arrival of a new era for the entire Web3 industry.

We divide the entire industry into three parts: one is the Bitcoin industry, which consists of miners and the Bitcoin ecosystem. One is the Crypto industry, including MEMEcoin, secondary transactions, etc. One is the Web3 industry, which is social, gaming, NFT and other applications built on public chain technology.

We at MATR1X hope to use games to guide more people into this industry.

The industry is facing several major problems, such as the small number of users in the market and people's doubts about what crypto technology can do besides DeFi and NFT. Our mission is to accelerate the arrival of the Web3 era from the perspective of games, content creation, e-sports, AI development, blockchain, etc.

From the results, you can see that we have developed asset protocols and high-quality game products. We hope that MATR1X FIRE, our self-developed game, can have at least 10 million users, allowing a large number of players who have never played Web3 to play. Players of the previous round of chain games, even if they don’t play this game, will still like to watch the game and experience all the assets in the game, from trading, experiencing secondary market tokens, and NFT assets such as gun skins and characters in the game. This will make everyone feel that encryption is not just Bitcoin, it is not just encrypted things, it really has applications and can do a lot of things.

We don’t want what we make to be just a game. It shouldn’t be a game, nor a pure crypto thing. Everything we do is to create a large amount of content belonging to the Web3 industry, which includes games, IP, peripherals, etc. On MATR1X FIRE, our R&D cost is more than 10 million US dollars. And we are the first group of people in the entire Web3 industry who really spare no effort to do Web3 e-sports.

Recently, many people have asked me, what is the difference between TON mini games and what MATR1X does? We think these are two completely different things. We are a group of people who really love games, the crypto industry, and are willing to persevere and stay in this industry. Even if we are listed on an exchange or TGE, we still think that this is just a small step for us.

Followin: Is the current game market cold? In today's environment, what is the future of Web3 games?

Saku:

From the essence, if Web 3 games are still games, then they must first be games. What is the essence of games? I think there are only two things.

One is reinforcement. Anything that can train your brain, such as shooting games, where you constantly learn and master operating skills, etc., and this process can bring a reinforcement learning loop to your brain, then it is a good thing, a fun game. Except for narrative games.

The second is incentives. Incentives are very relevant to Web3. The essence of the Web3 industry is actually two things: rights confirmation and incentives.

Therefore, from a fundamental perspective, I have always felt that this is a logical thing that can definitely be done.

But I think the market is really cold.

Why is it so unpopular? Because games are very difficult to make. In my opinion, I don’t consider mini games as games. Mini games are more of a way to kill users’ time and grab users’ attention or traffic. A real game is one that can bring IP, a lot of immersive experience, and can strengthen your training. You can socialize in it and discover a new world.

It is very difficult to accomplish such a thing. Like MATR1X FIRE, you can’t do it without two years and an investment of about 100 million RMB or 10 to 20 million USD. This kills most projects.

For all Web3 game projects, the business model is actually quite vague. Is it issuing NFTs? Or listing coins? Or earning commissions? This will also bring a lot of uncertainty to everyone.

So, when you raise 5 or 10 million dollars, it is very difficult to make a game. But when you have to do the marketing and community work, you find it even more difficult. These are some of the reasons why I think the game is cold now.

This is just a part of it. I have previously summarized 12 challenges in the gaming industry, all of which have brought great barriers to Web3 gaming. The way out for Web3 gaming is to solve these problems. This is a difficult but correct thing to do.

Of course, when there is a wealth effect and assets have a lot of gains and growth, everyone will think that the industry is very hot. But I think that is an intermediate state. In order for this industry to really prosper, it must have something truly valuable.  

Many users are concerned about the assets and price fluctuations of the Web3 gaming track, but I think the gaming industry can accommodate a wide variety of users. We want to attract more users and more content. We need to provide something different to make the industry prosperous.

Making a good game, building a good community, building a good token economy, building good liquidity... It's not easy. We are very happy to be here today. But we haven't succeeded yet, and there is still a long way to go. I hope more people will accompany us to realize the dream of the so-called Web3 industry.

Followin: Everyone is worried about the gold-making death spiral of Web3 games. Do you think there are any possible ways to crack it?

Saku:

Three core ideas:

First, design a better economic token. Second, build a larger system. A single game is simple and fragile. Third, make the ecosystem more complex.

From the first point of view, taking MATR1X FIRE as an example, it has FIRE tokens with a total of 1 billion, rather than unlimited issuance. Unlimited issuance of currency will lead to inflation, but if a country is complex enough, it has a large amount of production, a large amount of goods, and a large amount of GDP. It can consume and deposit a lot of currency into it. The most typical examples are real estate and stock markets.

The same is true for games. A single system is not sustainable. We hope to be able to create a larger system with more content. For example, the gun skin NFT in MATR1X FIRE has different degrees of wear, different grades, and random appearances. With different NFT stickers, it will produce different appearances. The usage scenarios will also be different. It is very complex and meets the needs of different people.

Including FIRE, which grows with the growth of the entire ecosystem users and the growth of the so-called national GDP.

Player characters can produce FIRE in the game, and there will be treasure chests, but you must consume FIRE to open the treasure chests. The treasure chests will produce materials for character hatching. This is a closed loop.

FIRE itself is not an infinitely produced token. We have a deflation plan, and the 1 billion will be reduced to 500 million. With a large enough number of users, they will flow in and out like a pool. At the same time, our character assets, gun assets, sticker assets, and countless different types of assets in the game can meet the collection, show-off, trading, and even arbitrage behaviors of different users. I think this will make it more complicated.

The so-called larger system means that we don't just have one game, we will make different games linked. For example, the MAX token is actually the logic of the launch pool. That is, the revenue equity value of every game in the future ecosystem will be captured by MAX, and we will give it great empowerment. Just like Bitcoin, when its application scenarios become more, such as becoming a reserve currency, its value will become higher.

We need to integrate more products into this ecosystem, not necessarily games, but more consumption scenarios, application scenarios, and even some financial scenarios. For example, the dex we will build in the future will have restaking, or even become a certain asset in a synthetic token, which is all possible.

The so-called larger ecosystem, if we want to build a financial system, there must be different GDP commodities, a large number of currency application scenarios and currency usage space, including the chain we will build later, whose nodes will use MAX. Our e-sports competitions, club seats, etc., all application scenarios MAX should be used.

In a word, we can make our assets more valuable and make currency more applicable by expanding the application of more products.

As of today, MATR1X, a single game cannot support the operation of this token or these sets of tokens. It must have a large number of economic behaviors and economic application scenarios to adapt to this matter.  

Followin: Tell us about MAX, what is its value? Also tell us about the original dual-currency model concept of "platform governance token + single or multi-project token model".

Saku:

I would like to share my views from two aspects: one is from the conceptual level, and the other is from the practical level.

But in a word, all our actions, all our rights, and all our decisions are centered around Max. That is to say, if you own Max, you own all the products owned by the entire team, as well as all our profits. The holders are actually enjoying the rights of the development of the entire ecosystem. It is a platform-level governance token, not just a governance token for a certain project.

From a practical point of view, we may launch a staking system after TGE. Staking earns points, and then captures the income of all the platforms I mentioned. In some games, you can use max as payment, or make some consumption. In a sense, we are also exploring a model that allows max to deflate.

The total amount of MAX is defined as 1 billion US dollars. Frankly speaking, we think that our ecosystem needs such a large number and quantity to carry it, so that it can have a lot of space to use. But in fact, we are not 100% sure whether we really need so much. So we will definitely choose to burn a lot at a certain point in time, or let it enter a deflationary state at a certain point in time.

This is a way to return a token to its growth value. It should be fluid and gradually match the development of the ecosystem.

For more detailed conversation content, please click to jump to X (Twitter) to listen to the wonderful conversation: Followin Dialogue with Saku

Followin’s detailed report on MATR1X: “ One article sorts out the value of the phenomenal blockchain game Matr1x governance token MAX?

Disclaimer: The content above is only the author's opinion which does not represent any position of Followin, and is not intended as, and shall not be understood or construed as, investment advice from Followin.
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