Written by: Fu He Huo, Odaily Odaily
Telegram's mini-program games began to become a new traffic center for Web3 in 2024. Telegram has also gradually evolved from an early encrypted communication IM software into a comprehensive payment, social and entertainment platform.
When seeing words like IM, payment, social and entertainment, the first thing that comes to mind for Chinese people is definitely WeChat, the giant of communication and social software. Combining the development paths of Telegram and WeChat, Telegram is becoming more and more like an "encrypted version of WeChat". In addition to the function of both dominating IM, the development path of their own ecology is exactly the same: payment first, then social graph, and finally forming a comprehensive ecosystem through built-in applets. But in terms of the underlying structure, they are slightly different. WeChat is a complete Web2 product, while Telegram takes into account both Web2 and Web3.
Currently, WeChat is already a mature business complex, and Telegram is in full swing in building its own mini-program ecosystem. The recent popularity of the new model of Tap to Earn (click-based mini-games) has attracted many developers to Telegram, and in a relatively short period of time, Telegram mini-program games have continued to emerge like a copycat.
So why not move the existing WeChat mini-programs that are ranked and profitable to Telegram for replication? To this end, Odaily Odaily uses the WeChat mini-program game rankings as the data basis to explain the types of mini-programs that are currently suitable for migration from WeChat to Telegram. At the same time, the author conducts in-depth research on each mini-game and shares the economic mechanism plan for how Telegram attracts Web3 users.
The economic mechanisms involved in this article are all subjective deductions of the author. I hope you can give me more advice.
Traffic monetization is more suitable for the Telegram mini-program ecosystem than recharge monetization
The author learned through communication with relevant staff of Gravity Engine, a domestic WeChat mini-program game data detection platform, that the current monetization channels of WeChat mini-program games are roughly divided into two types - traffic monetization and recharge monetization.
Traffic monetization is mainly concentrated in the monetization model of games with long-term user retention rates, that is, by inserting incentive advertisements in the game as a traffic monetization channel, such as clearance games or survival games. When the game cannot progress or requires high passing rewards, players can achieve their own wishes by watching advertisements. In this process, advertisers who place advertisements need to pay traffic fees to the game publisher. The whole process is the traffic monetization method of mini-program games.
In addition, recharge monetization is concentrated on the game's need to attract players to spend money to satisfy the publisher's revenue. Such games need to be very well-made to attract users to consume and recharge. There is less attention paid to the user's online retention rate, and more focus is on game types such as hosted monster hunting or PVP confrontation.
The following is the data from the gravity engine, the data time is August 1st.
Odaily Odaily Note: The best-selling list represents the ranking of games that realize monetization through recharge, and the most fun list represents the ranking of games that realize monetization through traffic.
How should developers of Telegram's built-in mini-program games choose the right game model? To this end, the author personally tried the above 20 games and found that games that monetize traffic are more suitable for early development in Telegram, while recharge monetization needs to be ported and developed in the middle and late stages of Telegram.
How to adapt traffic monetization games to Web3 users
According to Odaily Odaily, some of Telegram's mini-games adopt a traffic monetization model, mainly in the form of token incentive tasks (similar to the Web3 task platform), such as watching YouTube videos or completing traffic delivery tasks set by the project party.
However, WeChat has built-in incentive advertising APIs in mini-program games and cooperated with traditional advertising traffic platforms to access the product library of the advertising traffic platforms, thereby obtaining revenue through advertisers placing advertisements. The two are at different stages of development in traffic monetization, and Telegram's own advertising platform cannot support incentive advertising models similar to WeChat mini-program games.
According to the above picture, game models headed by "羊了羊" are very popular among users. Among them, "羊了羊" has changed from a single game model to a multi-game model, including "砖了个砖", which ranks eighth on the play list, is its built-in game.
This type of game is a combination of casual puzzle and strategy games, and is very addictive. Once you get into it, when you fail to pass a level or are stuck, most users will choose to pass the level through "incentive ads". In other words, the game mechanism becomes more and more difficult as you progress, and you may not be able to pass the level without watching more than 5 ads. Most of the games on the free play list are of this type, taking advantage of the user's competitive mentality and unwillingness to spend money, forcing users to earn money through 30-second ads.
Although such games are easier to develop and have larger traffic, the returns are relatively stable and belong to a stable income model. Unless the traffic surges, there will be no higher source of income. At the same time, as Web3 users who have long been accustomed to GameFi's investment-driven, such games are not very attractive to them, so it is better to play mature games.
Therefore, the author has come up with some more suitable needs for Web3 users based on this type of game. Take clearance-type games as an example:
A token reward mechanism is set up at each level, which is divided into three levels according to the level clearance performance. The number of tokens in different levels varies, which attracts players to stay and play for a long time.
Traffic monetization still exists. If you fail to pass the level, you need to watch ads to revive, thus taking into account the business model of Web2 traffic monetization and forming a stable cash flow.
The first one is a token supply-side solution, which provides special props on the token demand side. Special props have the ability to change the status quo of the level, so users have to consume tokens to buy special props in order to pass the level and obtain tokens.
Recharge-based monetization games are not suitable for development on Telegram mini-programs due to development difficulties and game mechanics issues.
According to the WeChat Mini Program Game Rankings, recharge-type games are generally divided into three types: PVP mode, idle mode, and development mode. First of all, the development cost of these game types is higher than that of traffic monetization games, and the development speed is slower and the payback period is longer. In addition, it is necessary to design novel game mechanisms and story backgrounds, which is no less difficult than developing an App game.
Especially for games at the top of the rankings, such as "Endless Winter" and "Seeking the Great Thousand Worlds", the internal mechanisms of the games are relatively complex and there are many types of games, which are not suitable for the development team to quickly seize the market. They are more suitable for the recharge monetization model after the Telegram applet ecosystem is improved and users have the ability to consume games.
However, if a company is willing to develop such games, it can embed crypto payments into the game itself, such as using Toncoin, USDT or other crypto assets to pay for recharges, which may attract Web3 users. Especially in Russia, Central Asia and areas with relatively backward Internet, Telegram's mini-programs are a brand new product for them. Choosing game types or application tools suitable for such people may open up new markets.
Generally speaking, recharge-based monetization games are not suitable for Telegram's current mini-program game ecosystem, and such games do not yet have the support of GameFi's economic model. Most of the tokens issued are faced with a direct sell-off, which is the same as the current predicament of GameFi.
in conclusion
Odaily Odaily believes that Telegram needs to combine the successful experience of WeChat mini-program games and move WeChat mini-program games to Telegram in the early stage to accelerate the development of ecological construction.
The author also compared the games that monetize traffic and the games that monetize recharge and found that it is more suitable to introduce the games that monetize traffic in WeChat into the Telegram ecosystem. The games with the traffic monetization model are more suitable for development in the early stages of Telegram, while the games with the recharge monetization model need to be considered for porting after the Telegram ecosystem is relatively mature.
At the same time, according to the communication between Odaily Odaily and Telegram developers, Telegram's own mini-programs support Javascript, which is commonly used in China, and can attract most mature domestic developers to build the Telegram mini-program ecosystem. However, if the Telegram mini-programs want to establish smart contracts on TON to ensure the Web3 transaction form, the development difficulty is relatively high from the perspective of programming languages.
However, according to relevant staff of Gravity Engine, domestic WeChat mini-program games are becoming increasingly mature and are facing serious internal competition. Many mature companies plan to "go overseas" for construction early next year. Telegram, as a new social platform with a relatively rich variety of assets, may become a new gathering place for domestic developers.
In short, Telegram is rapidly growing into an "encrypted version of WeChat", and the construction of its mini-program ecosystem is in full swing, providing developers with broad opportunities and challenges.