Puffpaw: How can an e-cigarette project help users quit smoking?

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Why will the e-cigarette project Puffpaw become one of the most closely watched projects before the launch of the Berachain mainnet?

Why will the concept that the e-cigarette project is promoting be "quitting smoking"?

What kind of chemical reaction will Puffpaw have with Berachain?

General 3840x2160 colorful galaxy space planet glowing digital art Sylvia Ritter upscaled

I will share my own views in the article below ⬇️

1/ How does Puffpaw help users quit smoking?

Its core is similar to STEPN, where tokens will be used to reward users for their correct behavior in order to help them quit their smoking addiction. Puffpaw will allocate rewards based on the user's daily inhalation volume, duration of each smoking session, and time points, and users who exhibit the correct behavior will receive more rewards.

You can check out this tweet by @0xYond ⬇️

https://x.com/0xYond/status/1842559074292092970

2/ Next, let's delve deeper into Puffpaw regarding the three questions mentioned in the above text.

1. Background

Puffpaw was incubated by the Berachain official incubator Build-A-Bera, with a very strong official background. In other words, this project is closely connected to the Berachain core circle.

2. Uniqueness and consumer application

Unlike traditional Depin projects, Puffpaw uses tokens to drive user behavior, with the physical e-cigarette device as the middleware connecting the project and the user. This difference gives Puffpaw greater development potential.

Previously, the basic logic of Depin projects was similar to PoW, which was "selling mining machines - users mining to earn coins - using the money from selling mining machines to attract more mining machine buyers to pull up the price - selling more mining machines". The only difference is that Depin projects will give their mining machines a special mission, such as solving a problem in the traditional world.

However, the problem is that these physical mining machines are difficult to apply to real life (Helium Mobile has done a good job in this area), cannot enter life scenarios, and are even more difficult to expand to the traditional world, let alone Mass Adoption.

The entry point of Puffpaw's e-cigarette is the "smoking & quitting smoking" life scenario - smokers have a continuous demand for quitting smoking, while non-smokers can recommend Puffpaw to their smoking friends to help them quit (they can share token incentives with friends in proportion). The landing of life scenarios will increase user stickiness to the product.

At the same time, the e-cigarette market is growing rapidly, with statistics showing that the overall market size will reach $46.98 billion by 2030 at a compound annual growth rate of 12.49%. Puffpaw will also be a beneficiary of the market expansion.

3. Gamification

In my opinion, Puffpaw is a combination of STEPN and Helium Mobile. Although its core is Depin physical facilities, the process of user participation in "mining" is gamified. In the process of using the Puffpaw e-cigarette, users cannot obtain more token incentives by smoking more, they need to earn token incentives more rationally according to the task framework set by Puffpaw (including the launch of TG mini-games before launch, as well as social gameplay and Non-Fungible Token gameplay).

This is also one of the reasons why I am optimistic about Puffpaw.

For the latest updates on Puffpaw, you can check out the introduction by @0xBeraHome ⬇️

https://x.com/0xBeraHome/status/1847560960120410210

3/ Next, let's talk about Berachain's core design PoL and how Puffpaw might interact with it.

I won't go into too much detail about how making Puffpaw token LP is likely to earn BGT emissions, as this is a basic function of the Berachain. What I mainly want to discuss with you is the new information released by Berachain: "Any token that meets the ERC20/4626 standard can apply to become a 'Reward Vault' and receive BGT emissions as a reward from the nodes."

https://x.com/0xBeraHome/status/1847480457778385013

In my opinion, this BGT emission model is very friendly to games and other products that require users to complete specific behaviors. As long as the proposal is approved, users can receive BGT emissions after completing specific behaviors and obtaining certificates. Puffpaw can fully utilize this model to provide higher token incentives for veteran/loyal users, while attracting more users to enter and maintaining high user stickiness.

That's my answer to the previous three questions, with some of my personal opinions mixed in.

Thank you for reading.


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TG Channel (where I previously shared market insights): https://t.me/SleepinRain

Reading List: https://docs.google.com/spreadsheets/d/1JSmI-YDvbdxXJ1Tud2sK8mly33zh1VmcH8i5wUgSYs0/edit?usp=sharing

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Disclaimer: The content above is only the author's opinion which does not represent any position of Followin, and is not intended as, and shall not be understood or construed as, investment advice from Followin.
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