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What is the core issue of AI Agent during this period?
From an application perspective, most AI Agents have not found their Product-Market Fit (PMF). Most are still focused on asset speculation.
Bubbles will ultimately be burst.
Compared to the application side, AI Agent infrastructure is more comfortable, as they essentially provide services for Agent developers. Driven by asset speculation, the number of developers even exceeds the number of real users, making it easier for good infrastructure to find their PMF, such as the Eliza framework by ai16z.
Wayfinder's approach is somewhat smarter, as they identified their application scenario - Parallel Colony (drawing the target before shooting) - from the initial product design.
Let me first explain the motivation behind writing this content: At least within my information cocoon, Wayfinder has low discussion visibility in the Chinese community. As its Token Generation Event (TGE) is approaching, I feel it's necessary to share my insights about this project.
1. Wayfinder's Developer and Product Information
Wayfinder is launched by the developers of the collectible card game Parallel ($PRIME). The initial purpose of building Wayfinder is to provide AI services for players of Parallel's next game, Colony, essentially serving as an AI assistant to help players manage in-game assets and make asset-related decisions.
This is easy to understand - it's essentially a game guide.
2. Wayfinder's Narrative Upgrade
This refers to Wayfinder's narrative upgrade from game assistance to DeFAI. Wayfinder has built an Omni-Chain AI Agent product aimed at simplifying users' on-chain operations through AI Agents (called Shells). For example, through Wayfinder, users can interact on-chain using natural language (such as cross-chain transactions, trading, staking, lending, etc.).
It's still the DeFAI narrative.
3. What I Like About Wayfinder
1) Swarm Cluster
Wayfinder's product consists of a group of Agents, with specific Agents completing specific tasks. Moreover, agents share knowledge during operation, dynamically expanding Wayfinder AI Agent's knowledge graph - simply put, the AI Agent's capabilities will become stronger as community users use it.
The core Wayfinder architecture involved here is: Wayfinding Paths, Wayfinder Graph.
2) Path
The core concept of Wayfinder's product is Path. To facilitate understanding, I've drawn a diagram. Essentially, the more Paths there are, the larger Wayfinder's use cases and space become, and the faster the Shells' knowledge graph dynamically expands.
3) Clear Token Empowerment
The core empowerment of its token $PROMPT is built around its core product Path:
Payment Medium: Payment medium for generating, training Shells, and calling Paths;
Ecosystem Incentives: Used to incentivize Path Creators (fees paid to Creators each time a Path is called) and validators (validator incentives linked to the number of times a high-quality Path is called after audit);
Penalties: Path Creators must stake tokens when creating Paths, and validators must stake tokens when auditing Path quality. Tokens will be confiscated if Path Creators create low-quality Paths or validators perform unsatisfactory audits.
4) Long-Termism
Wayfinder is actually a product that has been in development for a long time. Its product concept was conceived half a year before the AI Agent wave, aiming to empower its next game. This means Wayfinder is not a product riding the trend.
5) Built-in Application Scenario
As mentioned earlier, this is Parallel Colony.
Finally
I personally did not participate in $PRIME staking (those who staked $PRIME can already use the Wayfinder Beta test product), but I purchased a Parallel Avatar Non-Fungible Token (unsure about potential airdrops). The Colony game will likely be launched simultaneously with Wayfinder. Whether through potential token airdrops or game and Non-Fungible Token linkage, the Parallel Avatar Non-Fungible Token might have price performance opportunities.