Written by: Aiko, Research Fellow at Folius Ventures
This research report sorts out the competitive landscape of the Web3 game industry and existing feasible entrepreneurial opportunities.
Report Summary
In the context of improving standards and overcapacity in the global game industry, Web3 has become one of the ways for game manufacturers to recover costs due to its high profit margin throughout the life cycle, attracting many web2 teams. However, web3 currently has overcapacity on the supply side and exhausted demand-side liquidity. After two years of development, its shortcomings have gradually emerged. Therefore, this research report sorts out the competitive landscape of the web3 game industry and existing feasible entrepreneurial opportunities.
For teams that are still in the development stage of web3 products, it needs to be clear that as an industry with imperfect infrastructure but extremely high profit margins, the team must have the ability to be versatile; and most waist teams and head teams have a huge cognitive gap, and they need to be developed as soon as possible See gaps and accelerate learning iterations. At the same time, new business models are still emerging. The team can make full use of web3 commercialization to innovate and seize market opportunities; it can also seize the opportunities brought by changes in the distribution end pattern to seize traffic-based super apps and traffic entrances, or independently open up the market. Become a super app yourself.
In addition, for those teams who are still exploring and waiting to see, they can first seize the parallel opportunities between Web2 and Web3 when the customer acquisition cost of web2 remains high and the business model has bottlenecks, especially those driven by casual games and AI. Large player base. Secondly, by summarizing and digesting past successful/hot project experiences, you can also learn a lot of methodologies and use them skillfully in operations. Third, products that meet the entertainment needs of more users and have long-term business models can be built on high-traffic portals. Fourth, based on new asset forms, there are still opportunities for asset gamification + commercial innovation. Then, for full-chain games, it is recommended that the team build an excellent open source racetrack instead of reinventing the wheel, which may have the opportunity to start the next wave of craze. Finally, in the future Crypto agent (crypto+AI) field, there is a high probability that traffic will still be king. The team should adhere to the traffic-dominated path. In the near future, on-chain AI agents will definitely tend to cooperate with high-quality traffic portals.
Corresponding to our first two research reports, this time we try to summarize the cyclical changes in the industry and provide some more universal, macro, and feasible suggestions for entrepreneurs at different stages. During the writing process, I was deeply aware that the industry has entered a deep water zone, the progress of infrastructure is slow, and the market liquidity is lacking, it is not easy to start a business; but I hope that developers can find some methodologies and breakthrough inspiration in this article to cope with the market winter, here I also sincerely pay tribute to the seekers who keep moving forward.
For many game manufacturers who are limited by version numbers and purchase fees, Web3 is indeed a good choice.
Web3 provides commercialization support around the entire life cycle of the game: NFT/FT/taxation. Compared with traditional research and development methods, web3 is indeed an effective way to increase game profit margins and complete globalization.

Supply side: However, in the context of the standards of the Eastern and Western game industries being raised, web3, as the only outlet, has taken over a lot of excess productivity. After two years of development, problems have gradually emerged.

Demand side: We have entered an era of lack of liquidity, the stock market is limited, attention is scarce and shifts extremely quickly. Therefore, at this stage, the team should focus on polishing the product and incentive model, and strive to break through the circle to gain customers, so as to catch the fast train of the era of abundant liquidity.

What is the competitive landscape of web3 game entrepreneurship now?
Analysis from four dimensions: industry profit margin, team perception, business model, and market.
1. Web3 is an industry with imperfect infrastructure but extremely high profit margins. A team of generalists can reap the biggest dividends, but a team without generalist capabilities will have more difficulties and a higher error rate.


2. There is a huge gap between waist and head manufacturers. Most manufacturers may not reach the volume threshold, which requires the team to have strong evolutionary capabilities & iteration speed.

3. Business model innovations are emerging one after another. The more liquidity dries up in this era, the more innovation and change are required. The Web3 business model changes with market hot spots/new asset forms, and the team needs to innovate with a full understanding of the market & economic model.

4. The traffic diversion potential of L1/2 and the platform is gradually declining. Super ecology and traffic portals that are superior to a single L1/2 have emerged and are expected to compete in the next cycle. Project parties need to choose good trees as soon as possible or take the initiative to open up new paths for UA.

So, in the liquidity depletion cycle, what other directions are worth exploring for the web3 game team?

1. Look for parallel opportunities between Web2 and Web3 games, and catch up with new users' consumption habits and AI experience when web2 customer acquisition costs are high and commercialization has entered a bottleneck.
Phenomenon 1: Facing the same user group, the customer acquisition cost of web2 has increased again.
The growth of web2 global games in the past 23 years is largely due to pan-leisure tracks such as match-3, simulation management, casual casino, etc. However, the purchase cost of tracks is high, and after the popularity of "Xundao Daqian", traditional H5 small games The cost of game acquisition has tripled again. Web3 faces the same user habits, cheaper customer acquisition costs, and higher profit margins. Suggestion: Teams that make casual games can not consider platform-based play methods to compete for retention rates. Instead, they can use the characteristics of casual games with large traffic and rapid attention shifts to continuously release products and use mutual placement of ads + tokens in self-built dex. Use swap and other methods to import traffic and liquidity into new games.
Phenomenon 2: The card-drawing business model has reached a bottleneck and has no room for innovation.
The business model of Gocha (krypton gold card drawing) was introduced to China from Japan for ten years. However, in the past six months, especially after the domestic version was liberalized, it has been found that players’ consumption power has been weak, and the scale of user payment has generally declined. On the other hand, games such as "Ni Shuihan" have also achieved success with light payment and large DAU. Recommendation: web3 has many commercialization tools and is suitable for commercial innovation. It is recommended to read our previous two research reports to maximize the profit margin of NFT+token+tax.
Phenomenon 3: Simplified experience and high-frequency stimulation.
Find a game that can be quickly picked up and addicted and turn it into a mobile game. From "Vampire Survivor" to "Hustle Agent", from a gameplay prototype of "Crazy Knights", several games were born that ranked on WeChat mini programs. The top ten games can be found from the AAA realistic art production pipeline to the three-dimensional two-dimensional industrial production capacity battle. However, when users are tired of aesthetics, they increasingly choose to play high-frequency exciting mini-games. Kill fragmented time. Suggestion: Simplification and incentive design based on the gameplay prototype is more in line with the capability stack of the web3 team. Secondly, the closer it is to the original stimulation of opening boxes, the more similar it is to the pleasure of economic incentives of web3 itself. From this, it can be inferred that there are more templates to refer to. , and the user portraits are more overlapping. The web3 team can also consider adding an idle experience when making the game, so that the game itself has the effect of "electronic disk string" instead of unlimited 24-hour gold farming. Therefore, the design of the "energy value system" we mentioned before is also very important.
Phenomenon 4: Developing hand in hand with AI and the gaming industry.
Parallel opportunities in the game industry led by AI do exist, but it is recommended not to add entities unless necessary. For teams whose original middle road collapsed/or who came to web3 due to fierce traditional competition, they should again consider this opportunity for industry change, especially in the context of domestic censorship and the inability to adopt large foreign models. It is best to take advantage of it while AI creates novel experiences and next-generation products, while directly using web3 to complete global distribution and higher-leverage commercialization. Suggestion: start designing from the economic/diplomatic/agent level. For example, the agent based on the SLG game I mentioned in the article. This also means more trading and profit margins for AI.
2. Seize the window period to digest the proven routines of Web3 in the past, and use cleverness in the early and middle stages of operation.
Early stage:
- Find the right data pool: (Refer to Friend.tech) When X (formerly Twitter) incentivized creators and the incentives stimulated social media communication effects, this open (API interface or data can be crawled) data was accessed source and quickly complete the financialization (Share) of KOL. Perhaps entrepreneurs in this direction can also expand their ideas to find other qualified data pools. After all, the core of its business model is to select important POW and traffic off the chain and package it on the chain, and the purpose of the chain is to rent valuable data, information, and people.
- Batch invitation system: (Refer to STEPN, Friend.tech) Use the invitation mechanism in batches to slowly release people, and complete product testing at each stage at the same time. Let the entry fomo social fission serve as a basis for economic incentives. Slowing down the user entry speed in the early stage actually extends the overall operational life of the project.
- NFT trading experience: (Refer to Memeland, Matr1x) In view of the fact that the NFT market has left enough cases and gameplay, this game is operated in an NFT-driven manner, there are many playbooks to refer to, and even a relatively complete industry Chain (with NFT trader-whitelist intermediary-kol) as the core. (1) In the early stage of Twitter and alpha community marketing, pua users' enthusiasm creates community depth; (2) The market is small and has poor liquidity, and it is easy to control and pull the market to create a wealth effect; (3) The expectations of several NFT series can continue to help the price improve; (4) Whether it is distribution or hype, it can help the team make some money + without paying a dime; (5) The final solidification depends on product + FT Airdrop + cash flow.
- Purchase volume/regional arbitrage: (Refer to Axie, Hooked) Do more UA delivery test channels, seize areas with low purchase volume costs to convert users to chain arbitrage; at the same time, establish local promotion & distribution systems (guilds) and add token incentives Compared with the local per capita income level, the wealth effect of tokens is more obvious, bringing opportunities for spreading and breaking the circle.
Mid-term:
- Roll-off logic : (Refer to STEPN) Many people now acquire IP from web2 manufacturers. The story is about "web3 distribution", but what many traditional manufacturers don't realize is that not only web3 can be regarded as a global distribution method, you can even It is reissued once on each chain. In view of the large gap in liquidity/user portraits/traffic support on each chain (especially in the era of big TVL), issuing new assets across chains means building head mines one after another for users, and users will continue to enter The new chain will make money by entering the market first. Or similar to rolling servers in traditional games, practice new accounts at a new starting line, verify your assumptions about the strategy, and get positive feedback.
- Casual/fragmented operation: (Refer to BAYC) For mature IP, games can be used as a starting point to enhance community cohesion and gather attention in the operation stage. Therefore, high frequency and asset fomo are important, and there is no need to look far away to produce AAA and lengthy games.
3. Rely on large traffic portals to create products that meet the entertainment needs of more users and have long-term business models. In other words, spread the existing entertainment needs + web2 business model through new traffic channels and add the web3 incentive layer.
Telegram bot:
After Unibot quickly became popular, many entrepreneurs joined the TG bot track to imitate the market, but so far we have only seen fine-tuning in strategy/performance of trading robots and GPT robots. Although trading bots have rapidly emerged to meet the trading needs of crypto users, their business models are single, UI/UX and trading strategy optimization ceilings are low, and the user scale has not yet exceeded 10,000, making it difficult to truly break through the circle and gain customers. long. Therefore, new TG bot entrepreneurs need to open their minds, try products that are more in line with the habits of consumers, and establish a long-term and stable business model. Among them, the method with lower trial and error cost is to directly use web2's already-operated business model (gambling) to spread through new traffic channels (Telegram) and add web3 incentive layer (token+NFT). Representative cases include Rollbit. In addition, the following ideas are for reference only:
Example:
Games: You can follow the infrastructure development process of WeChat mini programs to see the game performance that tg bot can provide, and the education for users from deep to shallow. It is recommended to conduct more launch tests and find out the user portrait based on the main user distribution areas (India, Russia, Middle East, etc.) and game preferences. It is speculated that TG's large-cap users can accept elemental games. Breaking out of the circle and growing must rely on social and fission games, while crypto users are more able to accept the preventive card gameplay of development + pvp. [Simple Element Class] - Lianliankan, Tetris. 【Social Party Category】- You draw and I guess who is the undercover. [Comparison and Fission Category] - One jump, and the sheep will become a sheep. [Place Card Category] - Currently, WeChat mini-programs are among the top ones, such as Xindao Daqian, Salted Fish King, etc.
Lottery category: In view of the increasing number of valuable assets, there are not only consensus blue-chip NFT assets (BAYC/punk), but also IP co-branded assets and real-world collateral on the chain (such as Pokémon cards on the chain), combined There are a variety of lottery methods and dividend incentive mechanisms, and there are many ways to play. [One Yuan Treasure Hunt] – Each person with 1 Yuan will have the opportunity to participate in the NFT blind box drawing of valuable items. [Game Blind Box] - Similar to participating in the tree planting game, you can get a fruit blind box, and participating in the NFT game can get an NFT blind box lottery. [Bargain Group Buying] - Group buy fragmented blue chip NFT or directly make a tg launchpad bot. You can get it at a low price by forwarding and group buying or participate in the lottery and get the set that was originally whitelisted in Discord.
Private domain: The first two involve the spread and fission of the tg group, and tg is still in the early stages of the content ecosystem. Before the content matrix is completed, the private domain can be built and commercialized by combining the DAO + creator ecology. . [Publish Links] - You can collect commissions whether you publish links in group chats or channels. You can trace the steps of browsing-clicking-downloading-forwarding to see the conversion rate. When rebates are given to users in the community, the rewards will be directly put into the wallet. [Creator Community] - Establish a ranking voting bot in the creator's community, the competition will be announced, and those with higher rankings will receive token rewards.
4. There are still opportunities for asset-based gamification + commercial innovation: Treasure Pavilion
Background 1: The overall liquidity of the NFT market has dried up, and the NFT market needs new narratives and transaction hot spots.
Background 2: At the application layer, the complexity of NFT-driven game assets has already increased. There are many types and quantities of assets under the same IP, and they are interlocked. The final value is reflected in the products and tokens. However, players still need to conduct over-the-counter transactions in the community, or manually collect NFTs that meet the requirements and purchase them one by one. The transaction method is very primitive.
Background 3: At the protocol layer, with the emergence of ERC-6551 and ERC-4337, although the underlying technical problems of account abstraction wallets have not yet been solved (such as: no support and poor stability of private key generation wallets), with the emergence of ERC-6551 and ERC-4337, With the improvement of infrastructure, the granularity of accounts and assets in the future will be quite different from today. Just like ERC-721 and ERC-20 have completely different interaction forms/financial attribute logic, the new asset form in the future will be: multi-agent + multi-granularity nested, which is more difficult to price uniformly. Therefore, based on the future The financial interaction forms and scenarios of assets will become more interesting.

5. Full-chain games: To be an excellent open source racetrack, instead of reinventing the wheel, find innovative mechanisms with enough wealth effects and productize them + gamify them, and finally break through the circle to obtain external liquidity.
Background 1: The entire chain narrative takes over the liquidity from NFT and GameFi. Loot appeared close to BAYC, Punk and other NFTs, and its highest market price was also the time when the community round of Dark Forest, the originator of games on the entire chain, had the largest number of participants. Full-chain gaming games (such as Wolf Game, Sunflower, etc.) also appeared after Axie and GameFi summer, but the FDV is below $5M, which is four thousandths of Axie and five thousandths of STEPN. It can be seen in NFT and GameFi When the liquidity of the two is exhausted, the possibility of sudden emergence of social gaming games on the entire chain is less likely. Even if there is an outbreak, it may be difficult to break through the circle and gain customers.
Background 2: In order to prevent the full-chain game from eventually becoming a crude POS/POW competition and optimize UI/UX, the team needs to dig deep into technical issues, and the trend of self-built Appchain/L2 driven by full-chain game technology is gradually emerging, layer by layer. Go deep. The game and test network environment is closed, with only two-digit test users. It is easy to reinvent the wheel and is not universal. There is currently no sign of open source, and there is a long way to go before becoming permission-free and interoperable.
Analyzing three past cases of game innovation on the entire chain, the following common features can be summarized: 1) Innovation in games on the entire chain may not appear in the main tasks, but in side tasks. If valuable branches can be identified in this process and turned into products, it may be possible to create a universal infrastructure. And if it can be financialized + gamified on top of the product, the user threshold can be greatly reduced. This can have the effect of breaking the circle and driving the influx of new liquidity. 2) Games that focus on simple and fomo asset gameplay and have wealth effects are more likely to drive industry-breaking innovation: for example, the prize pool dividend mechanism in Fomo3D and the reproductive deflation asset appreciation mechanism have appeared in CryptoKitty, so they can become an excellent racecourse.

6. In the AI agent era, traffic is still king. Traffic dominance + crypto agent makes it easier to scale up and find good commercialization paths, while back-end AI can continue to optimize + modularize and seek cooperation with high-quality traffic portals.







