This article is machine translated
Show original

#BTZZ 2024-09-19 Fractal BTC official appearance popular science #CAT protocol official tweet: x.com/fractal_bitcoin/status/1...… #Growing pockmarks 2024-09-19 This time it's not air anymore, #Catizen is a web3 game with tens of millions of users and can achieve positive income Catizen has successfully attracted 37 million players, including 1.2 million paying users. However, this time, the number of players who paid nothing and the studios who paid nothing was serious, and the airdrop rewards for top-up players accounted for the majority. How did a cat-raising game on Telegram achieve a revenue of 26 million US dollars and achieve positive returns? Catizen has 15.2 million users who are eligible for airdrops. From the perspective of airdrops, the number of airdrops received by 0-player and studio players is less than 5, and the recharge and invitation weights of airdrops are the highest. Therefore, low-security accounts are basically completely defeated. Although this is a zero-cost game with no threshold, the final game revenue exceeded 26 million US dollars, which is quite rare in Web3 games. A considerable factor in this is the expectation of airdrops for recharges. The game itself uses a relaxing and enjoyable gaming experience and a “Play-to-Airdrop” earn-while-playing model to guide users into the Web3 ecosystem. It is undoubtedly a success. Why is Catizen successful? 1. Leverage Telegram’s 900 million monthly active users 2. Those who planted the trees will enjoy the shade. With the success of NOTCOIN and DOGS, user conversion is easier 3. Lightweight games, fun and interactive, easy to get started and not as boring as point-to-earn games 4. Use advertising revenue + in-app purchases to ensure long-term profitability of the project 5. Use Play-to-Airdrop to keep users active and attract new users early The CATI price is estimated to be around $0.7 based on the pre-market trading price of major exchanges, which translates to a market capitalization of $213 million and a total market capitalization of $700 million. Most players received less than 5 airdrops, which is not enough to cause a large amount of selling pressure, and can be regarded as soft lock. The 1.2 million paying users are the real selling pressure, and the game revenue is 26 million US dollars. The estimated selling pressure of 50 million US dollars is not particularly large. Operation strategy: If the opening price is 1-1.5, sell first. The corresponding DOGS market value is unlikely to exceed 1.5. When the team has made money, there is no motivation to pull the price to around 0.4-0.65. If it stabilizes at the close, you can consider buying because the actual selling pressure is not that great. #CryptoArsenal# Crypto Paid Community Join Usaiyanxishe.feishu.cn/wiki/Ofax...

From Twitter
Disclaimer: The content above is only the author's opinion which does not represent any position of Followin, and is not intended as, and shall not be understood or construed as, investment advice from Followin.
Like
Add to Favorites
Comments